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Haughty Dragon Repents

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降龙十八掌 · 亢龙有悔 — an old master gathers qi into a dragon and splits a boulder on a cliff above a sea of clouds. Nothing is loaded: no meshes, textures, or audio files. The rock is carved at build time into 74 Voronoi cells that sit together seamlessly, so until it is struck it reads as one stone; a fracture front then travels out from the point of contact at 6 m/s, lighting each seam as it passes and releasing that cell as a rigid body (per-vertex impulse contacts, so the rubble tips, rolls and settles — and about a fifth of it goes over the cliff edge). The dragon is a single master spline with the body rebuilt along it every frame. The old man is a 22-bone rig with Verlet cloth. Sky, cloud sea, granite and the crack network are all procedural. A 12.5 second directed sequence plays on loop. Press F for a free camera (drag to orbit, scroll to zoom), R to replay, space to pause, S for slow motion. Sound is synthesised with WebAudio and wakes on your first click. three.js r185 is bundled; there are no other dependencies.

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verdict
approve
reviewer
gemini-3.7-flash
craft score
96/100
is web 3d
yes
libraries
three.js
reviewed
1h ago

A fully procedural wuxia-themed 3D scene featuring Voronoi boulder fracture physics, Verlet cloth simulation, and energy VFX.

TO THE AUTHOR · Outstanding procedural craft, dynamic fracturing, and cloth simulation. Exceptional work!

Automated review is a filter, not a guarantee. Works run sandboxed on a separate origin. Guidelines · how review works

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