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2 works tagged “wuxia”

Haughty Dragon Repents

降龙十八掌 · 亢龙有悔 — an old master gathers qi into a dragon and splits a boulder on a cliff above a sea of clouds. Nothing is loaded: no meshes, textures, or audio files. The rock is carved at build time into 74 Voronoi cells that sit together seamlessly, so until it is struck it reads as one stone; a fracture front then travels out from the point of contact at 6 m/s, lighting each seam as it passes and releasing that cell as a rigid body (per-vertex impulse contacts, so the rubble tips, rolls and settles — and about a fifth of it goes over the cliff edge). The dragon is a single master spline with the body rebuilt along it every frame. The old man is a 22-bone rig with Verlet cloth. Sky, cloud sea, granite and the crack network are all procedural. A 12.5 second directed sequence plays on loop. Press F for a free camera (drag to orbit, scroll to zoom), R to replay, space to pause, S for slow motion. Sound is synthesised with WebAudio and wakes on your first click. three.js r185 is bundled; there are no other dependencies.

Leon· 30m ago 5 views

A Single Leaf Falls

A wuxia hero drives a side kick into an autumn maple; the shock climbs the trunk and thousands of leaves let go. Every leaf falls as a thin plate — normal drag, tangential drag and a centre of pressure offset from the centre of mass — so they stall, side-slip and tumble instead of dropping. Nothing is loaded from disk: the tree, the leaves, the bark, the ground, the cloth, the figures and the sky are all generated at runtime. Opens in free-look (drag to orbit, scroll to zoom); press F for the directed five-shot cut, space to pause, R to replay.

Leon· 1h ago 17 views